AoeStats
← Red Calypso

Arena

505343699Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 42m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1452
+13
🇦🇹 Britons · Austria
1390
+15
🇧🇷 Aztecs · Brazil
1341
+17
🇩🇪 Hindustanis · Germany
1400
-16
🇩🇪 Portuguese · Germany
1380
-15
🇩🇪 Britons · Germany
1347
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,184 10:28 14:04 33:58 ⛏ Fast Castle
38 1,622 10:22 14:45 30:26 ⛏ Fast Castle
27 1,120 10:36 15:39 36:34 ⛏ Fast Castle
26 1,102 11:41 15:41 31:56 ⛏ Fast Castle
26 1,079 10:21 15:12 34:29 ⛏ Fast Castle
24 1,031 10:17 13:55 40:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,635 30,545 10,510 2,995 60,685 63,184
17,655 15,230 9,665 2,900 45,450 61,994
15,620 16,686 7,240 1,660 41,206 43,724
17,515 7,235 12,195 0 36,945 38,923
9,675 11,551 7,020 1,500 29,746 34,750
12,545 11,585 1,515 1,740 27,385 29,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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