AoeStats
← Red Calypso

Socotra

505236843Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 46m 3s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khitans · Austria
1380
+10
🇩🇪 Ethiopians · Germany
1375
+11
🇩🇪 Mongols · Germany
1345
+12
🇮🇹 Romans · Italy
1168
+18
🇨🇳 Persians · China
1288
-14
1266
-14
🇨🇳 Ethiopians · China
1234
-12
🇦🇷 Maya · Argentina
1202
-11
Player eAPM Actions Feudal Castle Imperial Opening
81 3,736 8:32 23:09 45:27 ⚔ Archer Rush
71 3,290 10:03 25:46 37:07 ⚔ Skirms into Archers
61 2,818 10:26 27:28 43:03 ⚔ Scout Rush
49 2,264 8:43 22:32 — ⚔ Scout Rush
37 1,704 10:08 24:09 — ⚔ Scout Rush
36 1,648 11:22 28:34 — ⚔ Archer Rush
34 1,582 13:13 30:51 — ⚔ Drush into Skirms
28 1,310 10:03 17:05 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,590 33,070 6,180 850 71,690 74,511
16,775 12,900 10,040 1,400 41,115 45,087
9,600 12,830 10,745 1,300 34,475 37,050
12,300 13,231 7,160 350 33,041 33,793
13,795 14,213 2,530 550 31,088 34,219
15,500 8,501 3,815 280 28,096 31,838
11,525 8,878 2,075 4,720 27,198 34,993
6,895 7,713 4,485 750 19,843 21,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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