AoeStats
← Red Calypso

MegaRandom

505135727Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 62m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1496
+11
🇩🇪 Mongols · Germany
1482
+12
🇩🇪 Berbers · Germany
1437
+14
🇦🇹 Japanese · Austria
1385
+15
🇨🇱 Spanish · Chile
1429
-15
🇨🇴 Franks · Colombia
1391
-13
🇵🇪 Vietnamese · Peru
1368
-12
🇹🇼 Persians · Taiwan
1360
-12
Player eAPM Actions Feudal Castle Imperial Opening
99 6,163 11:25 15:01 36:38 ⛏ Fast Castle
50 3,114 12:34 21:04 45:32 ⛏ Fast Castle
47 2,894 9:09 20:07 37:16 ⚔ Archer Rush
44 2,730 11:03 19:46 33:20 ⚔ Archer Rush
43 2,706 11:11 16:16 45:38 ⛏ Fast Castle
41 2,530 9:28 20:36 39:48 ⚔ Scout Rush
36 2,220 9:47 22:53 41:35 ⚔ Scout Rush
35 2,157 9:01 20:34 41:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,380 74,725 14,640 8,395 126,140 131,063
65,750 25,855 28,015 4,375 123,995 126,572
55,865 26,910 36,010 1,960 120,745 124,164
44,025 28,529 16,215 1,900 90,669 95,346
19,245 38,479 23,160 6,435 87,319 98,485
34,835 26,239 18,110 4,065 83,249 100,053
26,490 37,922 14,945 3,770 83,127 96,422
33,675 26,679 15,020 3,515 78,889 85,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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