AoeStats
← Red Calypso

African Clearing

505125059Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 48m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1486
+14
🇨🇷 Gurjaras · Costa Rica
1482
+14
🇲🇽 Wu · Mexico
1466
+15
🇨🇴 Lithuanians · Colombia
1399
+19
🇩🇪 Spanish · Germany
1501
-18
🇩🇪 Bulgarians · Germany
1449
-16
🇩🇪 Byzantines · Germany
1437
-15
🇦🇹 Vietnamese · Austria
1380
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 3,673 13:02 17:58 — ⚔ FC into Towers
35 1,711 13:13 17:30 36:16 ⛏ Fast Castle
32 1,569 15:28 21:11 44:43 ⛏ Fish Boom FC
30 1,440 13:57 25:31 38:09 ⚔ M@A Rush
26 1,288 12:46 26:45 — ⚔ Archers into Skirms
26 1,246 13:11 17:11 43:54 ⛏ Fast Castle
23 1,140 14:44 19:44 — ⛏ Fast Castle
22 1,062 12:49 30:38 43:19 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,130 16,034 16,270 1,255 62,689 66,211
28,760 13,774 13,900 3,520 59,954 60,621
21,195 12,039 6,470 1,670 41,374 49,335
20,925 8,819 8,620 2,975 41,339 48,682
12,875 13,795 6,385 4,025 37,080 39,855
10,550 8,363 4,970 2,415 26,298 26,823
9,635 10,684 1,735 1,325 23,379 24,739
11,740 3,696 2,180 2,500 20,116 22,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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