AoeStats
← Red Calypso

African Clearing

504882627Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 46m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1410
+16
🇺🇸 Georgians · United States
1398
+17
🇲🇽 Bulgarians · Mexico
1389
+17
🇧🇴 Ethiopians · Bolivia
1389
+17
🇩🇪 Spanish · Germany
1511
-21
🇩🇪 Britons · Germany
1422
-17
🇩🇪 Aztecs · Germany
1380
-15
🇦🇹 Dravidians · Austria
1356
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,670 14:41 32:07 — ⚔ M@A into Towers
48 2,213 15:07 19:31 43:22 ⚔ Archers FC
42 1,947 14:02 17:37 31:07 ⛏ Fast Castle
37 1,696 13:10 17:17 35:03 ⛏ Fast Castle
33 1,537 12:58 18:51 42:15 ⛏ Fast Castle
32 1,493 11:23 21:17 30:05 ⛏ Fast Castle
28 1,273 13:27 16:58 45:01 ⛏ Fast Castle
22 1,013 12:17 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,675 13,626 38,535 2,450 106,286 109,810
13,820 43,515 460 1,755 59,550 60,827
17,550 17,578 14,750 2,090 51,968 53,621
18,480 14,675 7,050 2,050 42,255 44,238
16,870 16,920 2,645 3,470 39,905 45,410
12,750 10,813 4,820 1,390 29,773 32,371
13,875 8,141 4,945 2,315 29,276 31,200
9,340 6,018 1,720 1,250 18,328 18,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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