AoeStats
← Red Calypso

African Clearing

504861777Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 44m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khitans · Brazil
1656
+7
🇧🇷 Burgundians · Brazil
1504
+12
🇧🇷 Huns · Brazil
1447
+14
🇧🇷 Mongols · Brazil
1413
+15
🇩🇪 Byzantines · Germany
1467
-14
🇩🇪 Berbers · Germany
1440
-13
🇩🇪 Mongols · Germany
1392
-11
🇦🇹 Armenians · Austria
1365
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,269 12:59 17:02 — ⛏ Fast Castle
49 2,188 11:14 24:01 41:42 ⚔ Scout Rush
39 1,730 14:37 18:09 42:23 ⛏ Fast Castle
35 1,577 13:19 26:30 — ⚔ Scouts into Archers
33 1,485 14:01 18:56 — ⛏ Fast Castle
28 1,246 15:13 19:43 41:03 ⛏ Fast Castle
28 1,258 14:42 34:36 — ⚔ M@A into Towers into Skirms
24 1,087 13:42 17:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,760 11,447 11,875 1,710 48,792 51,608
19,230 12,908 7,490 2,350 41,978 44,566
15,815 10,839 6,755 1,015 34,424 37,168
12,380 9,527 5,105 1,800 28,812 29,944
12,425 8,146 3,490 1,725 25,786 26,498
11,870 6,666 3,660 2,260 24,456 25,907
8,295 9,190 1,140 2,750 21,375 22,618
8,775 7,361 3,035 1,080 20,251 21,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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