AoeStats
← Red Calypso

African Clearing

504370011Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 51m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1476
+13
🇩🇪 Mongols · Germany
1421
+16
🇩🇪 Vietnamese · Germany
1380
+17
🇦🇹 Armenians · Austria
1346
+19
🇵🇱 Hindustanis · Poland
1513
-20
🇺🇾 Celts · Uruguay
1419
-17
🇺🇸 Lithuanians · United States
1360
-14
🇧🇷 Mongols · Brazil
1357
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,518 12:58 21:01 41:39 ⚔ Scout Rush
45 2,331 11:36 20:27 41:42
42 2,184 11:56 25:45 44:14 ⚔ Scout Rush
40 2,057 12:01 17:05 35:29 ⛏ Fast Castle
33 1,719 12:26 17:00 44:13 ⛏ Fast Castle
25 1,284 13:24 37:51 42:53 ⚔ M@A into Towers
23 1,183 12:40 23:26 48:24 ⚔ Scout Rush
20 1,024 12:14 43:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,870 12,426 16,355 1,215 60,866 63,799
22,115 18,917 10,270 4,600 55,902 60,617
30,565 10,610 8,860 1,805 51,840 55,263
26,905 12,835 8,430 2,570 50,740 54,593
19,050 16,741 7,570 3,555 46,916 50,312
11,220 11,085 4,810 3,020 30,135 34,288
12,565 7,690 4,105 2,380 26,740 26,377
8,870 8,554 490 850 18,764 18,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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