AoeStats
← Red Calypso

Arena

504363078Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 54m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1508
+12
🇨🇳 Cumans · China
1476
+14
🇨🇱 Poles · Chile
1460
+14
🇻🇳 Mongols · Vietnam
1340
+20
🇩🇪 Slavs · Germany
1494
-18
🇩🇪 Khmer · Germany
1437
-16
🇩🇪 Persians · Germany
1394
-14
🇦🇹 Britons · Austria
1358
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,327 10:19 14:40 33:57 ⛏ Fast Castle
50 2,730 11:45 15:40 28:56 ⛏ Fast Castle
50 2,734 10:54 14:50 31:35 ⛏ Fast Castle
43 2,329 11:07 14:46 47:28 ⚔ FC into Scouts
40 2,170 10:34 14:26 31:57 ⛏ Fast Castle
36 1,981 8:09 20:00 32:35 ⛏ Fast Castle
34 1,836 10:52 13:36 27:50 ⛏ Fast Castle
28 1,531 9:52 14:28 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,260 32,400 42,060 2,900 116,620 147,596
27,515 51,695 10,175 3,340 92,725 92,698
33,645 28,845 12,095 6,100 80,685 87,680
35,830 21,995 18,105 4,200 80,130 91,383
31,790 12,985 25,185 3,585 73,545 75,517
29,075 31,497 7,320 2,885 70,777 78,393
29,490 19,680 18,840 2,250 70,260 78,013
33,265 17,155 11,705 1,850 63,975 67,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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