AoeStats
← Red Calypso

Hill Fort

504357147Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 49m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1534
+12
🇻🇳 Magyars · Vietnam
1481
+14
🇺🇸 Britons · United States
1476
+14
🇨🇳 Cumans · China
1461
+15
🇩🇪 Britons · Germany
1512
-18
🇩🇪 Mongols · Germany
1451
-14
🇩🇪 Cumans · Germany
1406
-12
🇦🇹 Berbers · Austria
1369
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,739 10:46 15:33 41:34 ⛏ Fast Castle
39 1,932 9:44 22:24 35:09 ⚔ Drush into Archers into Towers
38 1,872 9:50 16:36 33:37 ⛏ Fast Castle
37 1,829 10:44 14:54 38:29 ⛏ Fast Castle
34 1,687 8:05 20:28 34:30 ⛏ Fast Castle
31 1,504 10:21 15:53 34:10 ⛏ Fast Castle
28 1,362 9:17 21:19 30:44 ⛏ Fast Castle
25 1,237 10:00 17:11 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,110 42,160 5,550 2,660 76,480 78,428
33,170 12,310 23,520 3,450 72,450 78,210
29,535 16,572 18,310 2,650 67,067 74,802
17,120 25,565 16,680 3,470 62,835 71,309
15,275 25,605 18,200 1,400 60,480 67,345
25,735 16,250 15,945 1,605 59,535 65,247
13,000 17,863 10,735 5,240 46,838 56,581
15,620 16,583 4,750 1,210 38,163 42,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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