AoeStats
← Red Calypso

Socotra

504347787Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 44m 41s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1583
+12
🇲🇴 Cumans · Macao SAR China
1387
+19
🇺🇸 Sicilians · United States
1370
+20
🇩🇪 Magyars · Germany
1544
-20
🇩🇪 Khmer · Germany
1478
-17
🇦🇹 Celts · Austria
1390
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,192 11:46 36:51 — ⚔ Tower Rush
46 2,040 9:04 21:41 44:25 ⚔ Scout Rush
45 1,999 9:59 23:20 — ⚔ Scout Rush
41 1,826 11:49 14:58 31:50 ⛏ Fast Castle
39 1,755 10:50 27:15 — ⚔ Tower Rush
25 1,099 14:38 40:08 —

Resources

Player Food Wood Gold Stone Spent Collected
17,835 11,426 6,250 915 36,426 40,105
15,065 8,001 8,310 1,740 33,116 33,771
14,935 5,313 9,050 0 29,298 29,784
10,960 10,369 1,390 925 23,644 25,128
11,460 7,214 1,765 1,430 21,869 21,674
6,395 8,149 690 650 15,884 17,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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