AoeStats
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Oasis

509774561Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 34m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1277
+12
🇲🇽 Portuguese · Mexico
1222
+14
🇨🇦 Goths · Canada
1208
+14
🇨🇱 Khmer · Chile
1203
-14
🇨🇱 Saracens · Chile
1198
-14
🇨🇱 Persians · Chile
1133
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,252 10:49 21:52 26:23 ⚔ Champis into Fast Imp
50 1,723 8:18 26:45 — ⚔ Scouts into Archers
40 1,399 12:03 16:57 — ⚔ FC into Skirms
35 1,194 8:38 19:08 — ⚔ Scout Rush
33 1,133 9:58 22:43 — ⚔ Archer Rush
20 677 11:38 16:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,760 9,290 2,375 850 26,275 27,658
10,865 7,372 5,610 130 23,977 24,932
12,010 5,460 4,820 850 23,140 24,414
8,775 6,892 5,080 200 20,947 23,458
6,300 7,681 1,920 855 16,756 18,434
6,090 5,926 1,900 850 14,766 16,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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