AoeStats
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Arena

509768366Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 43m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1327
+13
🇺🇸 Romans · United States
1316
+13
🇺🇸 Cumans · United States
1315
+13
🇵🇪 Poles · Peru
1212
+17
🇨🇴 Italians · Colombia
1264
-15
🇨🇴 Turks · Colombia
1250
-14
🇲🇽 Cumans · Mexico
1245
-14
🇲🇽 Jurchens · Mexico
1235
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,042 9:20 20:58 31:27 ⛏ Fast Castle
42 1,823 8:46 21:55 32:05
41 1,800 10:27 14:14 31:00 ⛏ Fast Castle
41 1,774 10:45 14:54 34:56 ⛏ Fast Castle
41 1,767 10:57 14:52 30:27 ⛏ Fast Castle
40 1,741 9:36 21:42 35:07 ⚔ Towers FC
33 1,423 12:04 17:07 21:50 ◆ FC into Fast Imp
12 537 10:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
23,305 16,274 11,905 2,320 53,804 56,583
22,805 13,990 14,685 850 52,330 63,252
22,285 15,815 7,635 2,800 48,535 50,534
19,145 15,050 7,750 1,615 43,560 50,723
15,870 16,354 7,280 1,700 41,204 44,054
11,910 10,870 7,975 300 31,055 33,029
9,525 9,985 7,235 1,250 27,995 36,121
2,100 760 50 145 3,055 7,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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