AoeStats
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Lombardia

509766206Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 16m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1187
+18
🇨🇱 Italians · Chile
1168
+19
🇨🇱 Georgians · Chile
1158
+19
🇦🇷 Persians · Argentina
1265
-20
🇲🇽 Inca · Mexico
1254
-19
🇺🇸 Saracens · United States
1191
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 950 9:17 — —
52 852 10:27 — —
49 796 10:37 14:25 — ⛏ Fast Castle
47 760 8:24 — — ⚔ Scout Rush
34 559 9:26 — — ⚔ Scout Rush
24 397 11:23 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,040 1,965 275 100 5,380 5,178
1
3,150 1,894 50 0 5,094 5,259
2,750 2,052 50 115 4,967 5,885
2,555 2,095 0 0 4,650 4,968
2,970 1,431 50 0 4,451 5,994
1,940 1,827 185 0 3,952 4,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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