AoeStats
← REALMorphzilla

Arena

509471554Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 68m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1109
+13
🇺🇸 Slavs · United States
1087
+14
🇪🇸 Persians · Spain
1051
+15
🇻🇳 Mongols · Vietnam
1042
+44
🇺🇸 Khmer · United States
1129
-18
🇺🇸 Lithuanians · United States
1058
-15
🇺🇸 Britons · United States
1018
-14
🇺🇸 Persians · United States
922
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 3,712 10:09 14:25 34:49 ⛏ Fast Castle
39 2,691 10:34 14:28 30:04 ⛏ Fast Castle
28 1,945 11:01 16:07 33:02 ⛏ Fast Castle
24 1,669 12:05 16:01 29:39 ⛏ Fast Castle
15 1,029 11:25 15:34 33:50 ⛏ Fast Castle
14 986 10:45 15:43 35:47 ⛏ Fast Castle
10 682 12:09 20:01 26:20 ⚔ FC into Skirms into Fast Imp
8 554 10:36 23:34 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,930 25,465 44,090 2,900 131,385 141,112
52,355 44,708 26,555 3,810 127,428 149,360
50,455 27,920 24,115 3,000 105,490 108,906
39,620 34,970 23,360 5,000 102,950 107,449
48,935 40,010 11,330 1,745 102,020 124,729
28,015 29,320 24,385 4,200 85,920 95,529
15,400 16,720 6,110 1,250 39,480 40,335
8,180 5,715 2,070 1,400 17,365 21,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.