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Black Forest

509392996Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 45m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
988
+13
🇮🇳 Hindustanis · India
944
+15
🇮🇳 Saracens · India
913
+16
🇹🇷 Turks · Türkiye
899
+17
🇩🇪 Bengalis · Germany
980
-18
🇺🇸 Persians · United States
938
-16
🇵🇹 Lithuanians · Portugal
893
-14
🇩🇪 Persians · Germany
853
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,200 10:02 16:45 30:20 ⛏ Fast Castle
24 1,093 11:06 14:58 30:48 ⛏ Fast Castle
23 1,076 11:20 15:22 32:02 ⛏ Fast Castle
21 973 12:13 16:41 — ⛏ Fast Castle
19 882 11:32 15:51 31:29 ⛏ Fast Castle
14 644 11:50 17:47 34:28 ⛏ Fast Castle
14 623 13:10 24:36 32:10 ◆ FC into Fast Imp
13 606 10:54 21:34 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,910 20,190 19,230 3,550 69,880 76,278
24,105 18,855 12,770 850 56,580 65,827
19,605 18,185 9,335 3,100 50,225 65,899
16,910 15,216 11,445 2,485 46,056 51,315
19,720 18,350 4,725 1,010 43,805 58,173
19,790 10,025 8,335 2,800 40,950 62,703
11,405 7,945 6,165 2,250 27,765 33,955
7,875 9,399 6,430 1,490 25,194 28,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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