AoeStats
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Arabia

510347123Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 58m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1164
+15
🇬🇧 Maya · United Kingdom
1156
+15
🇫🇷 Georgians · France
1106
+17
🇬🇧 Britons · United Kingdom
1236
-19
🇮🇪 Celts · Ireland
1165
-17
🇬🇧 Persians · United Kingdom
1018
-11
Player eAPM Actions Feudal Castle Imperial Opening
88 5,181 9:55 25:41 42:28 ⚔ Archers into Skirms
58 3,424 10:42 20:40 48:56 ⚔ Scout Rush
56 3,285 9:08 21:52 42:53 ⚔ M@A into Archers
41 2,377 11:02 15:06 49:14 ⛏ Fast Castle
31 1,815 9:35 23:56 43:28 ⚔ Archer Rush
20 1,183 9:59 21:10 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,590 33,996 12,805 2,880 76,271 81,997
16,860 29,906 16,825 1,760 65,351 70,833
22,715 26,222 9,060 355 58,352 59,601
17,455 18,313 18,265 1,375 55,408 61,736
17,030 13,704 4,950 2,035 37,719 41,829
15,630 10,482 7,655 1,760 35,527 38,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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