AoeStats
← DexterDeLaCruz

Arena

503931326Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 83m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
704
+14
🇦🇷 Spanish · Argentina
655
+17
🇺🇸 Mongols · United States
671
-16
🇺🇸 Bohemians · United States
659
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 3,311 9:40 18:31 33:35 ⛏ Fast Castle
13 1,095 11:22 23:09 41:38 ⛏ Fast Castle
12 1,027 13:34 17:43 33:10 ⛏ Fast Castle
9 792 12:35 19:02 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,900 34,140 32,545 3,865 114,450 133,710
31,990 48,450 23,315 4,960 108,715 132,434
39,950 26,645 35,840 3,450 105,885 114,686
45,990 22,585 21,420 4,440 94,435 104,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.