AoeStats
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Fortress

507937973Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 71m 40s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
673
+9
🇷🇺 Franks · Russia
622
+11
🇹🇷 Cumans · Türkiye
617
-13
🇺🇸 Tupi · United States
408
-7
Player eAPM Actions Feudal Castle Imperial Opening
21 1,510 7:05 20:35 27:55
18 1,309 7:53 25:32 41:03 ⚔ Scouts into Archers
12 888 8:16 13:56 35:02 ⛏ Fast Castle
5 360 7:40 17:28 32:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,930 25,110 24,420 1,700 77,160 90,186
28,150 27,765 16,895 3,550 76,360 84,131
28,660 17,875 22,890 3,110 72,535 85,301
8,470 4,575 2,590 755 16,390 22,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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