AoeStats
← Emperor_Napoleon

MegaRandom

510772539Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1802
+17
🇨🇭 Tupi · Switzerland
1799
+17
🇨🇳 Inca · China
1845
-18
🇨🇳 Malay · China
1794
-16
Player eAPM Actions Feudal Castle Imperial Opening
88 4,448 8:41 18:40 34:03 ⚔ Scout Rush
74 3,740 10:27 14:30 34:33 ⛏ Fast Castle
46 2,310 11:14 22:05 39:30 ⚔ Fish Boom into Champis
46 2,325 10:21 19:35 37:05 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,745 15,768 16,470 1,730 59,713 63,119
12,875 19,353 12,550 6,305 51,083 54,973
14,655 20,844 12,750 2,390 50,639 51,722
26,535 10,334 8,225 3,480 48,574 50,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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