AoeStats
← Emperor_Napoleon

MegaRandom

510547128Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 43m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1954
+13
🇨🇳 Sicilians · China
1767
+21
🇨🇳 Burmese · China
1702
+24
🇨🇳 Inca · China
1891
-20
🇨🇳 Hindustanis · China
1890
-20
🇹🇷 Japanese · Türkiye
1839
-18
Player eAPM Actions Feudal Castle Imperial Opening
69 2,974 9:50 13:39 30:52 ⛏ Fast Castle
55 2,369 9:19 13:28 34:09 ⛏ Fast Castle
43 1,845 10:03 13:37 39:00 ⚔ FC into Scouts
43 1,856 9:32 14:16 — ⚔ Scouts FC
42 1,822 9:31 13:07 37:47 ⛏ Fast Castle
37 1,591 9:03 12:46 41:09 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,855 17,452 6,310 1,960 58,577 59,359
21,140 17,068 5,075 2,575 45,858 47,707
13,775 16,583 10,450 1,800 42,608 43,020
12,625 13,350 8,555 2,505 37,035 38,568
14,660 12,461 4,260 1,105 32,486 33,164
10,250 9,195 2,720 540 22,705 23,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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