AoeStats
← Emperor_Napoleon

MegaRandom

510345294Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 33m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1759
+8
🇨🇳 Aztecs · China
1692
+10
🇫🇷 Berbers · France
1571
-9
🇫🇷 Poles · France
1570
-9
Player eAPM Actions Feudal Castle Imperial Opening
74 2,505 11:49 15:30 — ⛏ Fast Castle
51 1,719 10:40 18:49 — ⛏ Fish Boom into Galleys FC
46 1,555 11:44 15:05 33:22 ⚔ Fish Boom FC into Scouts
43 1,459 10:32 15:49 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,580 9,581 7,485 1,090 31,736 32,711
10,450 11,030 6,125 985 28,590 30,923
8,935 9,007 3,755 950 22,647 24,729
10,810 6,955 4,250 200 22,215 24,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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