AoeStats
← Emperor_Napoleon

African Clearing

510339600Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 37m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1745
+14
🇨🇳 Berbers · China
1675
+17
🇩🇪 Cumans · Germany
1704
-16
🇩🇪 Byzantines · Germany
1678
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,697 12:31 25:09 — ⚔ Towers into Champis
44 1,671 13:52 17:21 — ⛏ Fast Castle
39 1,475 11:15 25:24 — ⚔ Scout Rush
35 1,331 13:59 36:54 — ⚔ Towers into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,275 6,459 7,985 1,105 30,824 31,624
10,635 6,851 1,595 1,830 20,911 20,899
8,160 6,795 3,745 1,700 20,400 20,634
5,825 5,969 300 1,585 13,679 13,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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