AoeStats
← Emperor_Napoleon

African Clearing

510335719Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 27m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1730
+15
🇨🇳 Huns · China
1657
+18
🇩🇪 Bohemians · Germany
1721
-17
🇩🇪 Japanese · Germany
1694
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,551 13:22 17:22 — ⛏ Fast Castle
46 1,280 12:30 17:12 — ⛏ Fish Boom FC
45 1,252 13:25 17:46 — ⚔ FC into Archers
44 1,230 11:24 26:18 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
5,690 5,134 3,340 300 14,464 14,544
6,235 5,758 1,240 505 13,738 13,968
4,825 4,629 2,885 205 12,544 11,909
6,420 4,504 480 575 11,979 11,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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