AoeStats
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Nomad

508912758Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 58m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Mongols · South Korea
1412
+14
🇰🇷 Malians · South Korea
1379
+15
🇦🇷 Vietnamese · Argentina
1333
+17
🇰🇷 Vikings · South Korea
1317
+18
🇨🇿 Britons · Czechia
1426
-18
🇦🇷 Tupi · Argentina
1365
-16
🇨🇭 Khmer · Switzerland
1356
-16
🇳🇱 Bengalis · Netherlands
1301
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,535 13:10 17:29 33:30 ⛏ Fish Boom FC
51 2,993 12:54 21:10 38:17 ⛏ Fish Boom into Fire Galleys FC
46 2,703 12:19 17:49 32:28 ⛏ Fish Boom FC
44 2,588 14:12 18:19 35:55 ⛏ Fish Boom FC into Fire Galleys
31 1,851 13:04 20:58 34:23 ⚔ Fish Boom into M@A FC
24 1,397 14:37 30:13 — ⛏ Fish Boom
23 1,384 17:48 24:14 49:46 ⛏ Fish Boom FC
22 1,311 13:58 18:20 44:51 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
38,965 19,126 18,130 6,400 82,621 86,936
35,990 24,244 12,490 3,200 75,924 79,910
31,385 25,480 12,510 2,155 71,530 80,537
29,570 14,290 17,415 2,260 63,535 64,425
17,170 23,886 15,660 5,800 62,516 62,997
15,010 20,355 7,885 1,875 45,125 51,024
12,500 17,930 9,040 2,475 41,945 47,267
13,975 12,084 8,860 4,700 39,619 46,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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