AoeStats
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Black Forest

510383249Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 69m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
769
+14
🇮🇹 Khmer · Italy
766
+14
🇬🇧 Celts · United Kingdom
795
-17
🇬🇧 Franks · United Kingdom
650
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,756 11:35 16:05 31:27 ⛏ Fast Castle
12 856 16:42 23:26 36:36 ⛏ Fast Castle
11 788 14:27 19:38 34:43 ⛏ Fast Castle
9 590 15:20 25:41 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,235 25,314 23,860 4,140 78,549 82,650
30,425 19,803 25,805 2,370 78,403 112,543
23,490 27,705 18,740 2,625 72,560 78,437
30,515 22,329 16,915 1,835 71,594 97,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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