AoeStats
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Arena

509961952Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 53m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
836
+14
🇨🇱 Franks · Chile
826
+14
🇮🇹 Franks · Italy
783
-14
🇮🇹 Khmer · Italy
780
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,481 11:22 15:47 39:17 ⛏ Fast Castle
16 866 11:45 17:16 33:23 ⛏ Fast Castle
15 794 11:57 23:19 28:22 ◆ FC into Fast Imp
9 486 13:11 17:42 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,375 18,665 23,480 2,160 72,680 78,013
21,115 10,670 17,015 4,750 53,550 65,889
11,330 13,590 16,750 2,155 43,825 48,308
11,600 10,315 4,565 2,900 29,380 31,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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