AoeStats
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Black Forest

509951922Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 62m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
765
+18
🇮🇹 Khmer · Italy
762
+18
🇳🇱 Armenians · Netherlands
828
-19
🇬🇧 Byzantines · United Kingdom
777
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,992 12:22 17:18 35:18 ⛏ Fast Castle
25 1,548 11:54 18:36 33:39 ⛏ Fast Castle
13 848 14:26 28:20 38:20
11 666 14:28 20:24 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,275 23,529 16,110 3,015 79,929 122,355
28,480 21,232 18,530 3,050 71,292 98,493
26,965 22,958 15,915 1,845 67,683 74,814
22,740 16,371 8,805 1,870 49,786 53,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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