AoeStats
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Arena

509726093Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 69m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
827
+14
🇩🇪 Persians · Germany
802
+14
🇮🇹 Franks · Italy
779
-14
🇮🇹 Khmer · Italy
776
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,234 10:56 15:10 36:53 ⛏ Fast Castle
22 1,510 11:23 15:54 41:30 ⛏ Fast Castle
16 1,140 10:32 16:01 44:15 ⛏ Fast Castle
10 725 13:35 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,260 14,905 23,225 3,050 85,440 101,413
28,025 24,810 15,340 1,630 69,805 76,820
19,870 21,675 13,590 1,625 56,760 65,383
12,420 13,350 1,020 1,425 28,215 29,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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