AoeStats
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Black Forest

509715482Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 51m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
764
+15
🇮🇹 Khmer · Italy
761
+15
🇹🇷 Teutons · Türkiye
764
-15
🇦🇷 Spanish · Argentina
735
-32
Player eAPM Actions Feudal Castle Imperial Opening
23 1,155 10:54 14:28 30:03 ⛏ Fast Castle
16 799 12:05 19:59 35:37 ⛏ Fish Boom FC
12 606 10:43 20:23 36:59 ⛏ Fast Castle
10 498 13:49 16:58 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,805 20,478 20,625 1,600 72,508 86,469
25,195 26,695 11,770 2,120 65,780 75,822
16,335 12,118 8,770 2,420 39,643 57,684
15,360 10,493 6,375 2,820 35,048 40,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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