AoeStats
← randallwood2nd

Black Forest

505166920Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 0m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Poles · Vietnam
445
+21
🇲🇽 Cumans · Mexico
417
+22
🇺🇸 Britons · United States
273
+27
🇲🇽 Mongols · Mexico
575
-23
🇨🇴 Japanese · Colombia
558
-24
🇲🇽 Franks · Mexico
528
-23
Player eAPM Actions Feudal Castle Imperial Opening
52 12 — — —
39 9 — — —
26 6 — — —
17 4 — — —
17 4 — — —
13 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 200
0 0 50 0 50 50
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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