AoeStats
← randallwood2nd

Black Forest

505164792Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 18m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
632
+4
🇺🇸 Aztecs · United States
525
+6
🇺🇸 Britons · United States
286
-5
🇦🇺 Burgundians · Australia
281
-5
Player eAPM Actions Feudal Castle Imperial Opening
22 426 11:46 — — ⛏ Fish Boom FC
16 299 14:47 — — ⚔ Scout Rush
2 36 — — —
1 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,425 1,967 200 35 5,627 6,175
2,170 874 390 0 3,434 3,543
250 225 0 0 475 90
250 0 0 0 250 200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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