AoeStats
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Arena

505160416Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 53m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tatars · Colombia
554
+7
🇨🇳 Lithuanians · China
464
+10
🇨🇳 Slavs · China
459
+11
🇲🇽 Khmer · Mexico
384
-10
🇲🇽 Celts · Mexico
357
-10
🇺🇸 Britons · United States
286
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,340 10:58 14:26 29:32 ⛏ Fast Castle
13 712 13:16 17:55 37:25 ⛏ Fast Castle
12 648 11:31 23:05 39:52 ⛏ Fast Castle
8 434 11:13 22:02 32:42 ⛏ Fast Castle
7 395 15:26 36:22 — ⛏ Fast Castle
6 343 11:43 19:52 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,290 12,455 15,320 2,300 56,365 83,095
17,865 14,500 8,790 3,725 44,880 49,562
18,195 10,335 9,295 2,225 40,050 51,065
19,375 7,520 9,855 2,800 39,550 57,397
14,370 9,280 7,190 1,675 32,515 32,990
10,035 7,046 1,425 1,940 20,446 25,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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