AoeStats
← Nemesis

Arabia

508471477Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 27m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Italians · Austria
1195
+14
🇦🇹 Persians · Austria
1184
+14
🇦🇹 Saracens · Austria
1173
+15
🇧🇬 Italians · Bulgaria
1223
-18
🇳🇱 Franks · Netherlands
1185
-16
🇭🇷 Portuguese · Croatia
1020
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,084 9:36 18:45 — ⛏ Fast Castle
33 915 11:03 23:22 — ⚔ Scout Rush
33 925 10:17 22:41 — ⚔ Scout Rush
31 859 9:07 21:40 — ⚔ Archer Rush
17 467 11:02 15:00 — ⛏ Fast Castle
17 476 11:13 15:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,975 5,126 1,600 750 15,451 16,743
5,425 5,478 2,850 100 13,853 14,492
7,040 4,498 1,475 180 13,193 14,083
6,115 4,645 965 200 11,925 13,175
5,380 5,047 1,200 200 11,827 13,321
5,010 2,659 575 50 8,294 8,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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