AoeStats
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MegaRandom

507678520Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 66m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1143
+9
🇳🇱 Portuguese · Netherlands
1076
+12
🇹🇼 Ethiopians · Taiwan
987
-11
🇨🇱 Spanish · Chile
984
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 2,041 11:05 23:13 41:14 ⛏ Fish Boom into Fire Galleys FC
27 1,815 12:16 22:06 36:28 ⛏ Fish Boom into Fire Galleys FC
17 1,154 10:56 22:33 28:57 ⛏ Fast Castle
15 975 13:22 24:46 31:19 ⚔ Fish Boom into Fire Galleys into Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,830 42,855 28,469 12,130 102,284 107,171
23,395 37,865 17,340 4,250 82,850 86,823
37,125 11,148 17,250 4,205 69,728 77,492
14,870 16,955 11,340 1,830 44,995 50,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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