AoeStats
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Oasis

507325297Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 25m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1097
+14
1072
+15
🇳🇱 Goths · Netherlands
1060
+16
🇺🇸 Armenians · United States
1159
-18
🇪🇸 Spanish · Spain
1122
-18
🇺🇸 Khmer · United States
897
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 1,406 9:38 23:28 — ⚔ Archer Rush
40 1,037 11:15 22:09 — ⚔ Archer Rush
40 1,036 9:29 — — ⚔ M@A into Skirms
29 759 11:48 24:30 — ⚔ M@A into Skirms
20 511 12:16 24:14 —
17 429 11:50 15:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 7,305 450 850 15,030 15,691
4,525 3,993 2,135 5 10,658 11,458
5,910 4,072 670 0 10,652 12,073
4,775 4,079 350 255 9,459 10,723
4,870 3,270 490 260 8,890 9,270
3,475 2,615 425 870 7,385 7,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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