AoeStats
← Stivigi

Nomad

510405074Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Magyars · Lebanon
1080
+15
🇭🇷 Britons · Croatia
1056
+16
🇺🇸 Saracens · United States
1048
+15
🇨🇷 Mongols · Costa Rica
1059
-16
🇧🇦 Huns · Bosnia & Herzegovina
1047
-15
🇨🇷 Burgundians · Costa Rica
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,750 14:33 21:45 36:32 ⛏ Fish Boom into Fire Galleys FC
31 1,518 12:39 20:17 — ⛏ Fish Boom FC
28 1,355 12:47 18:56 36:00 ⛏ Fish Boom FC
28 1,374 18:29 24:35 — ⛏ Fish Boom FC
25 1,242 14:54 23:53 39:04 ⚔ Fish Boom into Archers
22 1,099 14:22 21:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,935 24,844 12,045 3,000 57,824 72,601
19,230 18,081 11,990 5,180 54,481 58,415
16,410 13,930 8,870 1,715 40,925 51,055
12,870 16,690 2,200 3,200 34,960 43,484
11,375 10,420 8,230 1,600 31,625 39,217
10,270 11,415 5,745 2,150 29,580 33,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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