AoeStats
← Stivigi

MegaRandom

509869745Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 61m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Italians · Lebanon
1072
+17
🇱🇧 Malay · Lebanon
1047
+18
🇫🇷 Khmer · France
1118
-18
🇰🇿 Franks · Kazakhstan
1085
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,119 11:52 18:59 37:48 ⛏ Fish Boom FC
32 1,941 12:25 17:28 35:22 ⛏ Fish Boom FC
31 1,886 12:35 20:01 37:41 ⛏ Fish Boom FC
21 1,299 12:41 24:09 44:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,515 27,777 11,575 2,235 63,102 75,466
18,020 22,885 19,435 2,250 62,590 75,368
21,200 18,847 9,170 4,580 53,797 56,271
20,485 19,475 10,160 1,700 51,820 87,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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