AoeStats
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Oasis

509862386Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Burgundians · Romania
1168
+12
🇭🇰 Magyars · Hong Kong SAR China
1141
+13
🇱🇧 Malians · Lebanon
1085
-13
🇱🇧 Vietnamese · Lebanon
1059
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,733 11:22 15:57 31:58 ⛏ Fast Castle
31 1,501 11:04 16:36 33:08 ⛏ Fast Castle
28 1,371 12:38 18:42 45:53 ⛏ Fast Castle
23 1,118 11:27 20:30 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,650 20,470 12,910 2,605 59,635 62,318
20,600 16,205 15,835 4,485 57,125 64,932
19,850 9,785 13,290 1,640 44,565 48,127
7,780 8,475 2,140 1,195 19,590 21,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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