AoeStats
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Nomad

507409823Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 33m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1093
+17
🇵🇪 Franks · Peru
1077
+17
🇦🇷 Italians · Argentina
1061
+18
🇵🇪 Portuguese · Peru
1043
+19
🇲🇽 Spanish · Mexico
1138
-19
🇺🇸 Japanese · United States
1108
-18
🇬🇧 Koreans · United Kingdom
1104
-18
🇺🇸 Maya · United States
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,790 13:54 19:04 — ⛏ Fish Boom FC
42 1,411 14:41 22:21 — ⚔ Fish Boom into Scouts
36 1,212 15:26 20:43 26:10 ◆ FC into Fast Imp
35 1,178 12:49 18:58 — ⛏ Fish Boom FC
26 880 11:46 19:42 29:46 ⛏ Fish Boom into Fire Galleys FC
21 727 15:55 21:48 — ⚔ Fish Boom FC into Archers
17 593 15:14 19:41 — ⛏ Fast Castle
3 110 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,750 9,887 3,450 930 23,017 24,108
9,510 8,958 2,775 950 22,193 26,445
5,375 6,129 4,900 1,710 18,114 19,174
6,780 7,570 1,130 950 16,430 17,329
7,185 4,025 2,750 1,400 15,360 16,165
5,715 6,062 1,540 950 14,267 17,155
6,235 5,645 385 1,280 13,545 15,098
450 550 50 100 1,150 795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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