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Arena

506981148Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 60m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1078
+14
🇦🇷 Vietnamese · Argentina
1056
+15
🇦🇺 Koreans · Australia
1017
+17
🇨🇳 Saracens · China
989
+18
🇦🇺 Spanish · Australia
1078
-17
🇨🇴 Teutons · Colombia
1036
-16
🇨🇴 Goths · Colombia
1033
-16
🇲🇽 Burgundians · Mexico
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,816 11:44 15:21 29:20 ⛏ Fast Castle
39 2,385 11:02 15:13 36:33 ⛏ Fast Castle
36 2,159 11:43 15:48 33:12 ⛏ Fast Castle
31 1,867 10:56 18:29 29:47 ⛏ Fast Castle
30 1,835 10:50 19:43 33:02 ⛏ Fast Castle
27 1,621 10:56 15:16 29:22 ⛏ Fast Castle
18 1,107 10:45 17:24 31:48 ⛏ Fast Castle
16 971 13:46 18:41 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,165 25,763 7,575 3,345 75,848 104,849
24,780 32,835 13,430 4,320 75,365 116,052
28,435 33,375 9,360 3,105 74,275 104,836
37,645 13,535 14,185 3,000 68,365 86,675
24,065 17,510 19,745 2,905 64,225 92,325
23,095 14,260 15,330 1,740 54,425 65,050
22,975 17,662 9,040 2,350 52,027 51,826
15,705 20,440 12,995 1,170 50,310 55,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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