AoeStats
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Arabia

509023460Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 44m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
1261
+16
🇺🇸 Goths · United States
1259
+17
🇳🇿 Gurjaras · New Zealand
1255
+17
🇦🇷 Mongols · Argentina
1360
-20
🇦🇷 Persians · Argentina
1273
-17
🇦🇷 Magyars · Argentina
1181
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 2,950 9:06 22:42 39:12 ⚔ Archer Rush
51 2,279 9:01 20:10 —
36 1,586 9:56 21:44 36:03 ⚔ Drush
36 1,599 9:02 24:54 — ⚔ Scout Rush
36 1,586 8:24 24:21 42:51 ⚔ Scouts into Skirms
34 1,488 9:57 21:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,145 14,413 9,040 1,650 47,248 51,470
17,110 16,544 8,595 1,635 43,884 47,801
17,435 7,392 6,710 2,700 34,237 37,005
17,410 9,647 5,420 1,080 33,557 36,414
12,560 10,229 3,490 1,500 27,779 29,559
12,115 6,275 4,070 1,600 24,060 25,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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