AoeStats
← filiusgaya

Black Forest

510429140Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 70m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
832
+11
🇨🇳 Persians · China
778
+13
🇺🇸 Portuguese · United States
750
+14
🇲🇽 Turks · Mexico
698
+16
🇨🇱 Dravidians · Chile
792
-17
🇦🇷 Turks · Argentina
751
-15
🇦🇷 Britons · Argentina
651
-11
🇦🇷 Bohemians · Argentina
644
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,852 12:17 19:27 41:57 ⛏ Fast Castle
23 1,642 11:57 15:54 31:18 ⛏ Fast Castle
18 1,292 11:02 19:08 32:11 ⛏ Fast Castle
17 1,192 17:39 22:16 41:50 ⛏ Fast Castle
12 851 14:03 23:31 29:56 ⛏ Fish Boom FC
10 709 17:27 26:07 37:49 ⛏ Fast Castle
10 703 11:21 20:08 28:44 ⛏ Fast Castle
9 630 13:55 19:10 25:31 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
100,960 31,606 43,345 4,520 180,431 195,801
37,345 40,601 28,570 4,090 110,606 139,274
42,755 27,470 24,295 3,000 97,520 109,929
20,620 19,335 17,165 10,605 67,725 99,135
28,270 8,940 26,120 1,505 64,835 67,509
25,135 25,420 8,725 3,340 62,620 64,075
15,620 23,405 13,060 2,220 54,305 96,264
12,800 16,919 12,815 3,265 45,799 58,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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