AoeStats
← filiusgaya

Yucatan

510410359Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 29m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
832
+14
🇦🇷 Mongols · Argentina
826
+14
🇹🇷 Turks · Türkiye
742
+17
🇹🇷 Celts · Türkiye
658
+20
🇮🇱 Khmer · Israel
846
-19
🇺🇸 Huns · United States
797
-17
🇲🇽 Turks · Mexico
733
-15
🇧🇬 Romans · Bulgaria
723
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,002 13:45 18:32 — ⛏ Fish Boom FC
25 730 11:13 20:11 — ⛏ Fast Castle
21 632 10:32 24:59 — ⛏ Fast Castle
20 595 11:58 20:34 — ⛏ Fast Castle
11 340 14:08 18:40 — ⚔ FC into Scouts
11 335 12:28 19:57 — ⛏ Fast Castle
11 321 12:38 24:51 — ⚔ Scout Rush
2 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,025 6,105 2,220 100 14,450 18,624
6,285 4,350 780 930 12,345 15,950
6,000 4,385 955 105 11,445 14,174
5,400 4,295 450 1,190 11,335 13,359
6,020 3,780 640 610 11,050 13,181
5,160 4,000 1,050 65 10,275 11,850
4,685 2,530 460 750 8,425 8,303
1,100 200 50 0 1,350 1,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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