AoeStats
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Arena

508061950Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 61m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1042
+19
🇩🇪 Romans · Germany
1040
+19
🇦🇷 Teutons · Argentina
1126
-20
🇨🇱 Mongols · Chile
1083
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 3,060 12:10 16:43 35:12 ⛏ Fast Castle
42 2,545 10:51 14:51 28:11 ⛏ Fast Castle
21 1,275 11:29 15:50 30:10 ⛏ Fast Castle
20 1,228 11:51 16:17 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,470 28,025 23,190 5,500 93,185 107,704
35,025 30,135 22,470 3,550 91,180 99,011
15,505 36,965 27,800 2,350 82,620 95,844
25,390 14,350 13,895 2,235 55,870 59,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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