AoeStats
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Black Forest

508052981Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 50m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1109
+14
🇦🇷 Wei · Argentina
1108
+14
🇩🇪 Britons · Germany
1056
-14
🇩🇪 Romans · Germany
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,230 9:45 23:22 50:14 ⚔ M@A into Archers
35 1,764 13:47 19:41 37:11 ⛏ Fast Castle
29 1,479 10:41 16:37 — ⚔ Archers FC into Skirms
22 1,108 15:15 20:51 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,680 22,614 28,955 3,060 84,309 90,921
15,525 29,996 20,370 950 66,841 77,870
13,055 14,312 11,695 1,015 40,077 49,876
6,375 7,606 1,785 330 16,096 17,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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