AoeStats
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Yucatan

510540509Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 76m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Jurchens · Australia
1137
+12
🇦🇺 Vikings · Australia
1106
+13
🇦🇺 Franks · Australia
1023
+16
🇱🇧 Slavs · Lebanon
1095
-16
🇱🇧 Turks · Lebanon
1071
-15
🇱🇧 Khmer · Lebanon
950
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 3,336 11:13 17:54 33:23 ⚔ Scouts FC
38 2,938 11:20 16:01 34:41 ⛏ Fast Castle
29 2,263 11:43 17:31 35:00 ⛏ Fast Castle
18 1,373 11:37 16:34 34:31 ⛏ Fast Castle
16 1,242 12:40 22:59 34:23 ⛏ Fast Castle
8 625 15:51 22:12 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,010 21,730 60,210 9,795 158,745 177,723
45,810 26,138 36,510 13,510 121,968 150,040
44,600 23,870 27,165 10,245 105,880 131,859
41,345 25,832 21,845 11,450 100,472 142,355
30,245 20,223 23,070 3,165 76,703 79,889
22,315 23,275 5,865 3,775 55,230 70,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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