AoeStats
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Nomad

510713493Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1119
+14
🇧🇪 Japanese · Belgium
1106
+15
🇷🇺 Magyars · Russia
1052
+17
🇳🇱 Vikings · Netherlands
1038
+17
🇨🇳 Bohemians · China
1101
-17
🇨🇳 Lithuanians · China
1078
-16
🇨🇳 Huns · China
1064
-15
🇨🇳 Burgundians · China
1059
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,877 14:24 22:01 46:45 ⚔ M@A into Fish Boom FC
33 1,683 14:43 19:13 34:11 ⛏ Fish Boom FC
32 1,608 16:37 20:45 43:31 ⛏ Fish Boom FC
32 1,641 14:43 22:23 36:26 ⛏ Fish Boom FC into Fire Galleys
26 1,334 16:20 21:28 45:32 ⛏ Fish Boom FC
21 1,044 16:33 22:37 — ⚔ Fish Boom FC into Scouts
20 1,016 14:27 19:08 — ⛏ Fish Boom FC
16 808 15:46 23:44 41:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,800 16,270 8,100 5,500 55,670 57,787
20,735 15,240 10,605 4,050 50,630 52,369
21,200 11,700 8,865 2,900 44,665 51,132
12,695 18,395 10,020 2,380 43,490 49,522
14,405 12,122 8,580 6,115 41,222 45,553
12,275 8,700 7,155 1,500 29,630 33,660
8,875 7,307 6,135 200 22,517 24,777
9,120 8,910 2,440 1,185 21,655 23,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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