AoeStats
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Black Forest

507700338Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 60m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
977
+14
🇳🇱 Britons · Netherlands
950
+15
🇪🇸 Mapuche · Spain
911
+17
939
-16
🇨🇳 Cumans · China
932
-15
🇭🇰 Persians · Hong Kong SAR China
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,460 18:02 24:52 39:45 ⛏ Fast Castle
36 2,206 12:57 25:51 34:39 ⛏ Fish Boom FC
35 2,105 16:19 25:31 40:03 ⚔ Scout Rush
30 1,828 12:30 16:43 50:11 ⛏ Fast Castle
26 1,574 12:53 22:21 48:21 ⛏ Fast Castle
22 1,310 17:29 24:12 38:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,325 30,239 18,840 3,000 92,404 94,646
25,845 28,496 16,210 4,410 74,961 85,825
27,020 22,662 17,380 935 67,997 69,609
18,615 26,860 14,830 4,150 64,455 86,488
22,765 16,382 9,535 3,070 51,752 58,228
20,235 13,263 6,255 5,055 44,808 48,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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