AoeStats
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Black Forest

507697820Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 21m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
961
+16
🇳🇱 Hindustanis · Netherlands
933
+17
🇪🇸 Mapuche · Spain
893
+18
956
-17
🇨🇳 Aztecs · China
949
-17
🇭🇰 Teutons · Hong Kong SAR China
941
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 884 12:48 18:36 — ⛏ Fast Castle
30 660 15:02 — — ⛏ Fast Castle
27 578 12:30 17:12 — ⛏ Fast Castle
23 498 13:41 — — ⚔ M@A Rush
22 481 13:07 — —
19 420 15:14 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,250 3,067 250 40 8,607 9,327
4,285 2,610 360 215 7,470 8,209
3,625 2,993 200 200 7,018 7,297
3,460 1,711 590 655 6,416 6,565
3,015 2,417 0 525 5,957 7,280
3,300 2,029 200 105 5,634 5,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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