AoeStats
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Nomad

507692796Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 56m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
1039
+12
🇸🇪 Spanish · Sweden
1028
+13
🇨🇦 Lithuanians · Canada
1005
+14
🇨🇳 Spanish · China
962
-13
🇪🇸 Magyars · Spain
955
-13
🇭🇰 Goths · Hong Kong SAR China
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,550 15:17 22:23 41:25 ⛏ Fish Boom FC
40 2,283 13:40 19:13 — ⛏ Fish Boom FC
35 1,998 13:46 21:14 — ⚔ Fish Boom into Archers
32 1,806 14:37 20:27 42:33 ⛏ Fish Boom into Fire Galleys FC
18 1,038 14:39 20:43 48:52 ⛏ Fish Boom FC
12 701 12:38 20:02 32:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,305 17,030 14,050 4,950 57,335 68,799
22,875 15,970 14,150 3,100 56,095 63,644
20,325 16,160 11,665 2,450 50,600 58,705
11,685 19,809 9,030 3,400 43,924 53,845
15,445 14,045 6,920 3,245 39,655 45,803
11,905 10,306 2,360 2,450 27,021 29,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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